A by-the-books metroidvania I developed for a 2-month gamedev course at WPI in Massachusetts. The initial design doc was written in groups, but I did 100% of the actual development.
"Stranded on a hostile planet, struggle for survival as you search for a way home. Explore atmospheric environments filled with deadly monsters and useful upgrades."
Note that this game is a fully playable demo, and has no proper 'ending', as I have ceased development on it. I've sectioned off the areas that have not been developed with little red stop-sign looking things lol - these mark the end of the game